==
and !=
JS-0050 921 this.renderInstances.push(renderer);
922
923 let linesToRender = this.lines.slice(0, this.linesIndex - 1);
924 if (linesToRender != null && linesToRender.length > 0) { 925 await renderer.render(linesToRender);
926 }
927 this.linesIndex = 0;
671 let value = this.clamp(this.simulationLastUpdate / this.simulationTimeToMove, 0, 1);
672 Vector3.LerpToRef(this.simulationCurrentLine.start, this.simulationCurrentLine.end, value, this.simLine);
673 this.updateToolPosition(this.simLine);
674 if (this.simulationLastUpdate >= this.simulationTimeToMove || this.simulationTimeToMove == Infinity || this.simulationTimeToMove == 0) { 675 let update = this.simulationMultiplier > 10 ? this.simulationMultiplier : 1;
676 let ratio = this.scene.getAnimationRatio()
677 if (ratio > 3) { update += ~~ratio; }
671 let value = this.clamp(this.simulationLastUpdate / this.simulationTimeToMove, 0, 1);
672 Vector3.LerpToRef(this.simulationCurrentLine.start, this.simulationCurrentLine.end, value, this.simLine);
673 this.updateToolPosition(this.simLine);
674 if (this.simulationLastUpdate >= this.simulationTimeToMove || this.simulationTimeToMove == Infinity || this.simulationTimeToMove == 0) { 675 let update = this.simulationMultiplier > 10 ? this.simulationMultiplier : 1;
676 let ratio = this.scene.getAnimationRatio()
677 if (ratio > 3) { update += ~~ratio; }
656 this.simulationStopped();
657 }
658
659 if (this.simulationCurrentLine != this.gcodeProcessor.renderedLines[this.gcodeProcessor.lastFilePositionIndex]) { 660 this.simulationCurrentLine = this.gcodeProcessor.renderedLines[this.gcodeProcessor.lastFilePositionIndex];
661 this.updateToolPosition(this.simulationCurrentLine.start);
662 this.simulationLastUpdate = 0;
25
26 for (var lineIdx = 0; lineIdx < lines.length; lineIdx++) {
27 let line = lines[lineIdx];
28 if (line == null) break; 29 let tool = this.tools[line.tool];
30
31 gcodeLineIndex[lineIdx] = line.gcodeFilePosition;
It is considered good practice to use the type-safe equality operators ===
and !==
instead of their regular counterparts ==
and !=
.
The strict equality operators (===
and !==
) use the strict equality comparison algorithm to compare two operands.
false
.true
only if they refer to the same object.null
or both operands are undefined
, return true
.NaN
, return false
.+0
and -0
are considered to be the same value.true
or both false
.The most notable difference between this operator and the equality (==
) operator is that if the operands are of different types, the ==
operator attempts to convert them to the same type before comparing.
a == b
foo == true
bananas != 1
value == undefined
typeof foo == 'undefined'
'hello' != 'world'
0 == 0
true == true
foo == null
a === b
foo === true
bananas !== 1
value === undefined
typeof foo === 'undefined'
'hello' !== 'world'
0 === 0
true === true
foo === null