11808 c = !0;
11809 try {
11810 (window.event.cancelBubble = !0), event.stopPropagation();
11811 } catch (e) {}11812 "object" != typeof s && (s = {});
11813 var r = i.getAttribute("aria-controls"),
11814 f = document.getElementById(r),
11600 (o.Close = function (o, a) {
11601 try {
11602 (window.event.cancelBubble = !0), event.stopPropagation();
11603 } catch (e) {}11604 void 0 === o.length && (o = [o]);
11605 for (var i = 0; i < o.length; i++) {
11606 var l = o[i],
11568 (o.Open = function (o, a) {
11569 try {
11570 (window.event.cancelBubble = !0), event.stopPropagation();
11571 } catch (e) {}11572 void 0 === o.length && (o = [o]);
11573 for (var i = 0; i < o.length; i++) {
11574 var l = o[i],
11526 (o.Toggle = function (o, a, i) {
11527 try {
11528 (window.event.cancelBubble = !0), event.stopPropagation();
11529 } catch (e) {}11530 void 0 === o.length && (o = [o]), "object" != typeof i && (i = {});
11531 for (var l = 0; l < o.length; l++) {
11532 var c = o[l],
10796 try {
10797 m.contentWindow.document.execCommand &&
10798 m.contentWindow.document.execCommand("Stop");
10799 } catch (e) {}10800 d.attr("src", l.iframeSrc),
10801 (p.error = t),
10802 l.error && l.error.call(l.context, p, t, e),
Empty block statements, while not technically errors, usually occur due to refactoring that wasn't completed. They can mislead the reader.
If you still want to keep an empty block, add a comment saying empty
inside the block.
if (someCheck) {}
while (someCheck) {}
try {
doSomething();
} catch(err) {
} finally {
}
if (someCheck) {
// empty
}
while (someCheck) {
/* empty */
}
try {
doSomething();
} catch (err) {
// continue regardless of error
}
try {
doSomething();
} finally {
/* continue regardless of error */
}