9089 )
9090 for (var l = 0; l < n.length; l++) {
9091 const h = (c = n[l])[0]
9092 const d = c[1] 9093 i[h] = new e.Vector(d)
9094 }
9095 for (l = 0; l < o.length; l++) {
9088 "'"
9089 )
9090 for (var l = 0; l < n.length; l++) {
9091 const h = (c = n[l])[0] 9092 const d = c[1]
9093 i[h] = new e.Vector(d)
9094 }
9014 }
9015 if (l.presence === e.Query.presence.REQUIRED) {
9016 for (m = 0; m < l.fields.length; m++) {
9017 o[(v = l.fields[m])] = o[v].intersect(h) 9018 }
9019 }
9020 }
9014 }
9015 if (l.presence === e.Query.presence.REQUIRED) {
9016 for (m = 0; m < l.fields.length; m++) {
9017 o[(v = l.fields[m])] = o[v].intersect(h) 9018 }
9019 }
9020 }
9007 }
9008 } else {
9009 void 0 === a[v] && (a[v] = e.Set.empty),
9010 (a[v] = a[v].union(L)) 9011 }
9012 }
9013 }
It is recommended to use a variable only after it is defined as it might produce errors at runtime.
In JavaScript, prior to ES6, variable and function declarations are hoisted to the top of a scope, so it's possible to use identifiers before their formal declarations in code. This can be confusing and some believe it is best to always declare variables and functions before using them.
In ES6, block-level bindings (let
and const
) introduce a "temporal dead zone" where a ReferenceError
will be thrown with any attempt to access the variable before its declaration.
alert(a);
var a = 10;
f();
function f() {}
function g() {
return b;
}
var b = 1;
{
alert(c);
let c = 1;
}
var a;
a = 10;
alert(a);
function f() {}
f(1);
var b = 1;
function g() {
return b;
}
{
let c;
c++;
}