I worked in Electronic Arts for some years as a Localization Engineer, integrating text and audio into big titles. I also developed multiple localization tools for my team and other teams. Later I founded my own videogames startup, emegeme, and published several mobile games. I also worked as a Lecturer in several academic institutions, always teaching games development related subjects. Some years ago, I created
raylib, a small C library originally intended for learning, that has become quite popular, even being awarded by Google and Epic Games. Two years ago, I started
raylib technologies; my new startup focused on tools/tech development using raylib. I've published seven small tools at this time.